Mystra - Greater Goddess

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The Weave


  • Title(s) The Lady of Mysteries, The Mother of All Magic
  • Power Level Greater deity
  • Homeplane Dweomerheart
  • Alignment Neutral good
  • Portfolio Magic, Spells, The Weave
  • Worshipers Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, spellfire channeler, wizards
  • Cleric Alignments LG NG CG LN N CN
  • Domains Good, Illusion, Knowledge, Magic, Rune, Spell
  • Favored Weapon Seven Whirling Stars (shuriken)
Mystra (pronounced MISS-trah), the Mother of all Magic, is the greater deity who guids the magic that envelopes Toril prior to the Time of Troubles. Mystra tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She was believed, as was her predecessor Mystryl and successor Midnight, to be the embodiment of the Weave and of magic itself. Mystra's symbol is a ring of seven stars surrounding a rising red mist, spiraling to the heavens, though her older and more often seen symbol was a simple seven-pointed star. Her divine realm resides in Dweomerheart.


The church of Mystra preserve magical lore so that magic will continue and flourish in the future even if the dominant races of Faerūn were to fall. Its members also searched out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. Her clerics are encouraged to explore magical theory and create new spells and magic items. Sites dedicated to the goddess are enhanced by the Weave to allow any spell cast by her clerics while in them to be affected by metamagic.


Order of the Starry Quill
The Starry Quill is an order of Mystran bards who often work as information gatherers and rumor-mongers for the church or spend part of their time in designated libraries unearthing magical knowledge and then preserving it for posterity.

Order of the Shooting Star
The Church of Mystra sponsors an order of rangers, known as the Order of the Shooting Star. These rangers receive their spells from Mystra. They serve as long-range scouts and spies for the church and also deal with magical threats that impose upon the natural order of things, such as unloosed tanar'ri and baatezu and creatures born of irresponsible wizardly experimentation.

Knights of Mystic Fire
The Church of Mystra also sponsors a knightly order of paladins called the Knights of the Mystic Fire, who are granted their spells by Mystra. They often accompany members of the clergy on quests to locate lost hoards of ancient magic and also form the cadre from which the leadership for the small groups of armed forces who guard Mystra's larger temples and workshops is drawn.


Mystryl, as she was originally called, was the goddess of magic and a chaotic neutral greater deity born during the battle between Shar and Selūne in the dawn of time. Being the goddess of magic, spells, creativity, invention, and knowledge, she was said to have taught the first spellcaster of the Realms. All spells of all types were known to her when their creators constructed them, and her spirit was said to imbue all inventors, authors, songwriters, and artists. She was most venerated by wizards and those who used magic or magical items. She provided and tended the Weave, the conduit that enabled mortals to safely access the raw magic force.

Mystra came into being after the previous incarnation sacrificed herself in -339 DR to save Faerūn from the destruction Karsus of Netheril nearly brought upon them. During the Time of Troubles, Mystra was killed by the deity Helm for defying the god and trying to climb the Celestial Stairway to the heavens. Her death caused great damage to the Weave, but the young mortal Midnight was chosen to succeed the goddess as the next Mystra—eventually restoring the magic of Toril. Midnight killed Myrkul in a duel in the skies over the city of Waterdeep.


Mystra's greatest enemies are Shar, who created the Shadow Weave to oppose Mystra's Weave, and Cyric, who was a mortal along with Mystra and Kelemvor (with whom Mystra has a cold friendship). Mystra's customary adviser is Azuth and is served indirectly by Savras and Velsharoon. Other allies of hers include Selūne and Kelemvor, whom she knew as a man when she was a mortal.